@startuml
sprite $broken_image [48x48/16] {
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}


!define MATERIAL_BROKEN_IMAGE(_alias) ENTITY(rectangle,black,broken_image,_alias,MATERIAL BROKEN_IMAGE)
!define MATERIAL_BROKEN_IMAGE(_alias, _label) ENTITY(rectangle,black,broken_image,_label, _alias,MATERIAL BROKEN_IMAGE)
!define MATERIAL_BROKEN_IMAGE(_alias, _label, _shape) ENTITY(_shape,black,broken_image,_label, _alias,MATERIAL BROKEN_IMAGE)
!define MATERIAL_BROKEN_IMAGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,broken_image,_label, _alias,MATERIAL BROKEN_IMAGE)
skinparam folderBackgroundColor<<MATERIAL BROKEN_IMAGE>> White
@enduml